Start Your Video Game Career
Choosing a Career
Salary
Formal Education versus Learning on Your Own
Applying for Jobs and Internships
Writing Your Resume and Building Your Portfolio
Interviewing for Jobs
Career Networking
Alternative Work Situations
Succeeding at Your Job
Evolution of Video Games
History of Video Games
Pong
Space Invaders
Pac-Man
Zork
Donkey Kong
ET: The Extra-Terrestrial
Super Mario Brothers
The Legend of Zelda
John Madden Football
Tetris
Sonic the Hedgehog
Street Fighter II
Mortal Kombat
Super Mario Kart
Myst
Doom
Tomb Raider
Gran Turismo
Final Fantasy VII
Half-Life
Dance Dance Revolution
Pokιmon Yellow
The Sims
Grand Theft Auto III
World of Warcraft
Halo 2
Guitar Hero
Wii Sports
Portal
Little Big Planet
Farmville
Angry Birds
Minecraft
Uncharted 2
League of Legends
Skylanders
The Walking Dead
Overwatch
The Future of Gaming
Video Game Design Principles and Practices
World Building
Field of Play and Objectives of Play
Video Game Analysis
First Order Optimal Strategies
Player Motivation
Pacing, Arc, Scene and Action
Preparation, Prototyping and Testing
Character Design
Mood Boards
Level Design
Plotting the Player Path
Sizing, Wayfinding, Silhouette Design and Choke Points
Rewarding the Player
Interface Design and Audio Design
Understanding Monetization and Funding
Using Publishers or Going Independent
This educational program is an introductory course designed to help students gain knowledge necessary for the vocational application of this subject. Completion of this program does not fulfill the legal requirements of particular provincial licenses or certifications, which may require additional training or apprenticeships. One or more of the course subjects/textbooks may vary as courses are updated.